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3D Works

In this part of my portfolio, you will be able to see all of my works in 3D.

There is also all the drawings that I've done to prepare the final production.

The softwares that I used for each works are in the description.

( to enlarge you only have to click on picture )

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When I've worked with other peoples, I insert a link so you can visit their own site and contact.

For this work, I had to work on the subject "cabin in the wood".

I didn't have the idea of the snowglobe from the start, but when I did my brainstorming it appears to me that when children play, they probably see their little cabin as their own house where all they wish might become possible.

But it's also the kind of dream you want a reminder of when you are adult, and what is more practical than having that little piece of your childhood in a snowglobe!

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Maya, Photoshop, Illustrator

compositing_03
20160104131757280-1
20160104131757280-2
color script_lighting
crea_elem_01
test
test_02
test_03
socle_02
socle
base_socle_03

We were two to realize this project: my colleague Clément Potin and me.

We had to realize an animation of a walking cycle with an elemental creature of our choice or imagination.

For the creature we did a creature of fire: the concept is a living candle who travel and find home in unused belvedere.

We choose to make it walk on a candlestick paved with ashes.

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Maya, Zbrush, After effect, Nuke  

croquis
outUV_colo_04
outUV_normal_map_05

It's the first asset I've made.

I work on it with the the subject "treasure hunter". I had to realize it with a maximum of 500 tris.

When I began working on the project, I wanted to made something a bit different, and I thought about something that can help the player during the game.

And when I finaly set up my mind, I made a chest that transform itself as a "dog" chest in which the hero can find all the supplies he needs to be healed. Some kind of St Bernard chest who follows the hero and takes care of its master.

 

Maya, Photoshop, Sketchfab

farm_asset_pres
outUV_colo_01
outUV_pres_01_finale

Here is the second asset I've made.

I had to create a farm, the features and the type of environment were open to whatever I wanted.

As I live near a lots of mountains and done some trekking during winter I choose to make an asset with objects and features that I've seen in real: most of the little "farm" I've seen were used as granary so I've made some hay balots and "fixed" them on the roof to had a funny look.

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Maya, Photoshop, Sketchfab 

This work is the result of my first workshop, I made it with three other colleagues: Marilys Subra, Mark Rudolph and Adrien Marcastel.

We started with the idea of ​​a caravel for its look and we had the idea to make this boat some kind of a caravan for travelers. So we decided to adapt the boat for people to live in. ( Living room , boiler room ... )

The style and features of the boat are reminders of the "Steampunk" era. In our story this flying boat nicknamed " Jefferson " is a means of transport enabling the teacher Fafrion to discover new constellations and recontrer new tribes . It may well expand the work of his life : a multiversal encyclopedia .

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Marilys's works

Mark's works

Adrien's works

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Maya, Photoshop

compositing_04
concept design
view_01
view_02
view_04
view_03
croquis_04

For this workshop, we were a group of eight people including me: Sarah Boumy, Elise Mathez, Marilys Subra, Amandine Ducloux, Ilyes Boutemeur, Raphael Thiel, Thomas Convers.

For this project we had a key word "crazy".

We then choose to work around the asylum theme.

Full group's work

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Sarah's works

Elise's works

Marilys's works

Amandine's works

Ilyes's works

Raphael's works

Thomas's works

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Maya, Zbrush, Keyshot, Photoshop, Illustrator, Indesign

cannibale
Cannibale colo_05
croquis_06
view_01
view_02
hippo
view_03
alien race digit
IMG_20160718_0007
IMG_20160718_0008

"Alien Race" was my third work with Zbrush.

For this one, I decided to realize an aquatic kind of alien with a mix of different features that we can find in reality.

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Zbrush, Maya, Photoshop

dino_view_02
dino_view_01
mei_view_02
mei_view_01
mei_view_03
face__study
fem_body_study
hand__study
station spatial
salon
rendu filaire
téléphone_compo_portfolio
violon compo
scène atelier
taverne_rendu

Tavern original model from Takeda11

Cabin in the wood
Elemental creature
Lifeguard chest
Farm asset
Flying boat
Madman
Alien race

Here is another product from a workshop, we were a group of thre people including me: Franck Menozzi, Jimmy Martins.

We had to work with the theme "A new world".

We then choose to work on a universe like the one from the Minimoys.

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Franck' works

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Maya, Zbrush, Photoshop.

A new world

Zbrush, Keyshot.

Orc bust
Dragon

Maya, Zbrush, Photoshop.

Zbrush

Acherontia atropos
Ancre 2
vue_3D
WOrkshop.51
WOrkshop.49
closeup
WOrkshop.50
workshop_nicosabrichloeilyes_03
vues_finales

For this subject "troglodyte", I was with three other colleagues: Sabrina Toussaint, Nicolas Joseph and Ilyes Boutemeur.

We had to realize a creature in its own environment.

The specie sirenocéphale (reptum sorrentum), is an ancestor of reptiles today. It has the distinction of having two upper limbs which allows it to move on land and easier access to the nooks in heights. It also has high light sensitivity wich gives it a pretty bad view, it therefore uses its front legs to probe its environment landmark thanks to the vibrations it creates with its body. The temperature of the environment is important to it, it has no difficulty surviving in cold regions but only supports very few high temperatures, so it takes the same type of behavior that frogs: it hibernates; Choosing a water point which it knows well the topography, it slows his heart and enters a sort of stasis, long sleep allowing it to consume little or no energy pending a possible drop in temperature. Its habitat is mainly in underwater caves, where it feeds exclusively rare fish having had the misfortune to reach its lair. Therefore, when lack of food and / or sudden temperature increases, it hibernates.

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Sabrina's works

Nicola's works

Ilyes's works

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Maya, Zbrush, After Effect, Nuke 

© 2016 by Chloé Joasson. Proudly created with Wix.com

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